|Language:||[[::Cities|English]] • [[::Cities/de|Deutsch]] • [[::Cities/fr|français]] • [[::Cities/ru|русский]]|
For each biome, there is a city. Every city shares the name of the biome it is located in, following the naming convention "<NAME> City". Cities are connected to each other by roads. There are different styles of city, these include: European style, North American style, log houses, and Desert cities. In a city you can trade items, find new pets, or craft new items.
A video tutorial can be found here, which includes all info: http://www.youtube.com/watch?v=-JyEtbf2Fjw
Each city is divided into four districts:
In the Pet District you can find the usual pets, such as different kinds of dogs and cats, pigs, and sometimes sheep.
In the Adventurer District, you can find a Class Trainer for your class. They are needed for certain tasks, such as removing skill points that have already been set, or changing specialization.
This is the rogue class trainer.
Each town has a big tower. In this tower you can find a shopkeeper who can adapt your gear.
The shopkeeper will have two crossed swords over his head, similar to the quest marks on the map.
Occasionally, the shopkeeper will give you a quest upon talking to him. This type of quest is known as a "besiege" quest, and is not yet fully implemented.
In the Crafting District there are three main shops:
Finally, you can also use the Customization Bench to modify the appearance of your Weapons (including Shields) while also improving their Stats.
This is the Customization Interface. You can rotate your weapon by clicking and dragging with the Middle Mouse Button. Once a Cube is placed, it cannot be taken back from the weapon. It can only be moved to a different location on the same weapon or it can be destroyed by dragging the block outside of the Customization Bench window. The maximum amount of Cubes varies. Usually 16 cubes for One-Handed Weapons, and 32 cubes for Two-Handed Weapons.
At the Tailor's shop you can find the Spinning Wheel, which allows you to create linen, cotton and silk yarn.
You can also find the Loom, which can be used to craft various types of armour.
There are four main shops in the Trade District:
The Armor shop is marked by a chestplate, and sells all different kinds of armor.
The Weapon shop is marked by a sword, and sells weapons for all classes.
The Identifier can identify leftovers for approx. 1 copper coin. By identifying leftovers you can obtain weapons, armor and recipes.
Each world seed changes the items that are able to be bought from the shop.
All items can be sold for the same value at each shop.
|Item shop||Armor shop|
Every city has a specific style. There are five styles: European, North American, log, mediterranean and desert (oriental) cities with some color palette variations. The pictures are in the same order.
Each city has Inns scattered within it, usually around the outside. By talking to the Inn owner between 6pm and 6am you can reset the time to 7:00 AM.
You can sleep on a bed in the Inn for free to recover health, but you can also sleep in any NPC house that contains a bed.
Farms surround the Cities. They're a good place to find Pumpkins or Pineapples. These farms often contain Scarecrows and also other crops, such as Wheat, Corn or Sun Flowers, though which are not harvestable.
A Pumpkin farm in Cube World. In the background is a wheat farm.
The ability to build Buildings has been stated by Wollay as a future enhancement to Cube World. Whether they will need to be part of Cities or can exist anywhere is not yet known.
Prior to version 0.1.1 : The time would reset to 7am, no matter when you spoke to the Innkeeper.